#define STATUSBGCOLOR "#dddddd"
#define STATUSFGCOLOR "#222222"
#define FLOATSYMBOL "><"
-#define TILEDSYMBOL "|="
+#define TILESYMBOL "|="
#define MODKEY Mod1Mask
#define MASTERW 60 /* percent */
#define STATUSBGCOLOR "#dddddd"
#define STATUSFGCOLOR "#222222"
#define FLOATSYMBOL "~"
-#define TILEDSYMBOL "#"
+#define TILESYMBOL "#"
#define MODKEY Mod1Mask
#define MASTERW 60 /* percent */
dc.x = dc.y = 0;
dc.w = bw;
- drawtext(arrange == dotile ? TILEDSYMBOL : FLOATSYMBOL, dc.status, False);
+ drawtext(arrange == dotile ? TILESYMBOL : FLOATSYMBOL, dc.status, False);
dc.w = modew;
for(i = 0; i < ntags; i++) {
dc.x += dc.w;