-test/
+# Byte-compiled / optimized / DLL files
+__pycache__/
+*.py[cod]
+*$py.class
+
+# C extensions
+*.so
+
+# Distribution / packaging
+.Python
build/
+develop-eggs/
dist/
-__pycache__/
+downloads/
+eggs/
+.eggs/
+lib/
+lib64/
+parts/
+sdist/
+var/
+wheels/
+pip-wheel-metadata/
+share/python-wheels/
+*.egg-info/
+.installed.cfg
+*.egg
+MANIFEST
+
+# PyInstaller
+# Usually these files are written by a python script from a template
+# before PyInstaller builds the exe, so as to inject date/other infos into it.
+*.manifest
*.spec
-log.txt
+
+# Installer logs
+pip-log.txt
+pip-delete-this-directory.txt
+
+# Unit test / coverage reports
+htmlcov/
+.tox/
+.nox/
+.coverage
+.coverage.*
+.cache
+nosetests.xml
+coverage.xml
+*.cover
+*.py,cover
+.hypothesis/
+.pytest_cache/
+
+# Translations
+*.mo
+*.pot
+
+# Django stuff:
+*.log
+local_settings.py
+db.sqlite3
+db.sqlite3-journal
+
+# Flask stuff:
+instance/
+.webassets-cache
+
+# Scrapy stuff:
+.scrapy
+
+# Sphinx documentation
+docs/_build/
+
+# PyBuilder
+target/
+
+# Jupyter Notebook
+.ipynb_checkpoints
+
+# IPython
+profile_default/
+ipython_config.py
+
+# pyenv
+.python-version
+
+# pipenv
+# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
+# However, in case of collaboration, if having platform-specific dependencies or dependencies
+# having no cross-platform support, pipenv may install dependencies that don't work, or not
+# install all needed dependencies.
+#Pipfile.lock
+
+# PEP 582; used by e.g. github.com/David-OConnor/pyflow
+__pypackages__/
+
+# Celery stuff
+celerybeat-schedule
+celerybeat.pid
+
+# SageMath parsed files
+*.sage.py
+
+# Environments
+.env
+.venv
+env/
+venv/
+ENV/
+env.bak/
+venv.bak/
+
+# Spyder project settings
+.spyderproject
+.spyproject
+
+# Rope project settings
+.ropeproject
+
+# mkdocs documentation
+/site
+
+# mypy
+.mypy_cache/
+.dmypy.json
+dmypy.json
+
+# Pyre type checker
+.pyre/
+
+
+# Visual Studio
.vs/
import time
import urllib3
import audioplayer
+import os
+import sys
from os import path, _exit
import random
from tkinter import *
import threading
+if os.name == "posix":
+ if "XDG_CONFIG_HOME" in os.environ and "XDG_CACHE_HOME" in os.environ:
+ LOGS_DIR = os.path.join(os.environ["XDG_CACHE_HOME"], "announcer")
+ elif "HOME" in os.environ:
+ LOGS_DIR = os.path.join(os.environ["HOME"], ".cache/announcer")
+ else:
+ print(
+ "HOME environment variable is not set, something must be very wrong.",
+ file=sys.stderr,
+ )
+ sys.exit(1)
+elif os.name == "nt":
+ if "APPDATA" in os.environ:
+ LOGS_DIR = os.path.join(os.environ["APPDATA"], "announcer")
+ else:
+ print(
+ "APPDATA is not set, something must be very wrong.",
+ file=sys.stderr,
+ )
+ sys.exit(1)
+else:
+ print("Your OS is not supported", file=sys.stderr)
+ sys.exit(1)
+
SOUNDS_FOLDER = "sounds/"
EVENT_SOUNDS = {
"Welcome": ["welcometosummonersrift.mp3"],
pass
def announcer_loop():
+
# File for logging exceptions.
- log_file = open("log.txt", "w")
-
+ os.makedirs(LOGS_DIR, exist_ok=True)
+ log_file = open(os.path.join(LOGS_DIR, "logs.txt"), "w")
+
global previous_game_time
global game_time
global previous_event_count
global event_count
-
+
while True:
try:
# Get all data from the game in JSON format.