--- /dev/null
+[flake8]
+ignore = E203, E266, E501, W503
+# line length is intentionally set to 80 here because black uses Bugbear
+# See https://black.readthedocs.io/en/stable/the_black_code_style/current_style.html#line-length for more details
+max-line-length = 80
+max-complexity = 18
+select = B,C,E,F,W,T4,B9
--- /dev/null
+# Byte-compiled / optimized / DLL files
+__pycache__/
+*.py[cod]
+*$py.class
+
+# C extensions
+*.so
+
+# Distribution / packaging
+.Python
+build/
+develop-eggs/
+dist/
+downloads/
+eggs/
+.eggs/
+lib/
+lib64/
+parts/
+sdist/
+var/
+wheels/
+pip-wheel-metadata/
+share/python-wheels/
+*.egg-info/
+.installed.cfg
+*.egg
+MANIFEST
+
+# PyInstaller
+# Usually these files are written by a python script from a template
+# before PyInstaller builds the exe, so as to inject date/other infos into it.
+*.manifest
+*.spec
+
+# Installer logs
+pip-log.txt
+pip-delete-this-directory.txt
+
+# Unit test / coverage reports
+htmlcov/
+.tox/
+.nox/
+.coverage
+.coverage.*
+.cache
+nosetests.xml
+coverage.xml
+*.cover
+*.py,cover
+.hypothesis/
+.pytest_cache/
+
+# Translations
+*.mo
+*.pot
+
+# Django stuff:
+*.log
+local_settings.py
+db.sqlite3
+db.sqlite3-journal
+
+# Flask stuff:
+instance/
+.webassets-cache
+
+# Scrapy stuff:
+.scrapy
+
+# Sphinx documentation
+docs/_build/
+
+# PyBuilder
+target/
+
+# Jupyter Notebook
+.ipynb_checkpoints
+
+# IPython
+profile_default/
+ipython_config.py
+
+# pyenv
+.python-version
+
+# pipenv
+# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
+# However, in case of collaboration, if having platform-specific dependencies or dependencies
+# having no cross-platform support, pipenv may install dependencies that don't work, or not
+# install all needed dependencies.
+#Pipfile.lock
+
+# PEP 582; used by e.g. github.com/David-OConnor/pyflow
+__pypackages__/
+
+# Celery stuff
+celerybeat-schedule
+celerybeat.pid
+
+# SageMath parsed files
+*.sage.py
+
+# Environments
+.env
+.venv
+env/
+venv/
+ENV/
+env.bak/
+venv.bak/
+
+# Spyder project settings
+.spyderproject
+.spyproject
+
+# Rope project settings
+.ropeproject
+
+# mkdocs documentation
+/site
+
+# mypy
+.mypy_cache/
+.dmypy.json
+dmypy.json
+
+# Pyre type checker
+.pyre/
--- /dev/null
+MIT License
+
+Copyright (c) [year] [fullname]
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
--- /dev/null
+<h1 align="center">Conway's Game of Life - In Python's Pygame</h1>
+
+<p align="center">
+ <img width="600"
+ alt="Conway's Game of Life - In Python's Pygame"
+ src="https://i.imgur.com/mHcbvKw.png">
+</p>
+
+## Installation
+
+To install the latest version just type `$ pip install git+https://github.com/atheridis/game-of-life.git`
+in your terminal. To run the program type `$ gameoflife`.
+
+You may also clone this repository and install it from there.
+```
+$ git clone https://github.com/atheridis/game-of-life.git
+$ cd game-of-life
+$ pip install .
+```
+
+## Settings
+
+You will find settings in `~/.config/game-of-life`. Currently Settings are changed through
+editing a json file. You can choose the game resolution, the width of the cells in pixels,
+the colour of dead and alive cells, and the maximum amount of frames that get computed
+each second.
+
+You will need to run the game at least once before the directory becomes available.n your terminal.
+To run the program type `$ gameoflife`.
+
+## How to use
+
+### Loading and Saving
+
+Your numrow allow you to load saved states. Some saved states already exist for you to try.
+You may press the Function Keys, F1, F2, ..., F10 to save to the corresponding slot (where F10 is 0 on the numrow).
+If a state is already saved in one of those keys it will be overwritten **without warning**.
+
+### Keybindings
+
+* Use the Up and Down arrow keys to speed up or slow down the game respectively.
+* Use the Spacebar to pause and resume the game
+* Press [c] to clear the board
+* Press [r] to randomize the board
+* Press [ESC] to quit.
+
+## OLD PROJECT
+
+This is one of many of my older projects which I never used git with.
+I have decided to turn it into a package and upload it to github.
--- /dev/null
+from itertools import product\r
+\r
+from .cell import Cell\r
+\r
+\r
+class Board:\r
+ def __init__(self, size):\r
+ """\r
+ :param size:\r
+ """\r
+ self.size = size\r
+ self._cells = []\r
+ self.living_cells = []\r
+ self.grid = []\r
+ self._altered = set()\r
+\r
+ def create(self, state=None):\r
+ """\r
+ :param start_state:\r
+ """\r
+ state = [] if state is None else state\r
+\r
+ self.grid = []\r
+ self._cells = []\r
+ self.living_cells = []\r
+ self._altered = set()\r
+\r
+ for i in range(self.size[0]):\r
+ self.grid.append([])\r
+ for j in range(self.size[1]):\r
+ if [i, j] in state:\r
+ c = Cell((i, j), 1)\r
+ self.living_cells.append(c)\r
+ else:\r
+ c = Cell((i, j), 0)\r
+ self._cells.append(c)\r
+ self.grid[i].append(c)\r
+\r
+ self._assign_neighbours()\r
+\r
+ def update_grid(self):\r
+ self._altered = set()\r
+ for living_cell in self.living_cells:\r
+ altered_cells = living_cell.update_neighbours()\r
+ self._altered.update(altered_cells)\r
+\r
+ self.living_cells = []\r
+\r
+ for altered_cell in self._altered:\r
+ altered_cell.update_status()\r
+ if altered_cell:\r
+ self.living_cells.append(altered_cell)\r
+\r
+ def change_cell_status(self, pos):\r
+ self.grid[pos[0]][pos[1]].change_status()\r
+\r
+ if self.grid[pos[0]][pos[1]]:\r
+ self.living_cells.append(self.grid[pos[0]][pos[1]])\r
+ else:\r
+ self.living_cells.remove(self.grid[pos[0]][pos[1]])\r
+\r
+ def randomise_grid(self, alive_chance):\r
+ self.living_cells = []\r
+ for c in self._cells:\r
+ c.randomise_status(alive_chance)\r
+ if c:\r
+ self.living_cells.append(c)\r
+\r
+ def _assign_neighbours(self):\r
+ for (n, m) in product(range(self.size[0]), range(self.size[1])):\r
+ for (i, j) in product(range(3), range(3)):\r
+ if (\r
+ 0 <= n - i + 1 < self.size[0]\r
+ and 0 <= m - j + 1 < self.size[1]\r
+ and (i, j) != (1, 1)\r
+ ):\r
+ self.grid[n][m].neighbours.append(self.grid[n - i + 1][m - j + 1])\r
--- /dev/null
+import random\r
+\r
+\r
+class Cell:\r
+ def __init__(self, pos, status=0):\r
+ """\r
+ :param pos:\r
+ :param status:\r
+ """\r
+ self.pos = pos\r
+ self.neighbours = []\r
+ self.status = status\r
+ self._living_neighbours = 0\r
+\r
+ def change_status(self):\r
+ if self.status == 0:\r
+ self.status = 1\r
+ else:\r
+ self.status = 0\r
+\r
+ def update_status(self):\r
+ if self:\r
+ if self._living_neighbours > 3:\r
+ self.status = 0\r
+ elif self._living_neighbours < 2:\r
+ self.status = 0\r
+ elif self._living_neighbours == 3:\r
+ self.status = 1\r
+\r
+ self._living_neighbours = 0\r
+\r
+ def neighbour_count(self):\r
+ self._living_neighbours += 1\r
+\r
+ def update_neighbours(self):\r
+ updated = [self]\r
+ if self:\r
+ for neighbour in self.neighbours:\r
+ neighbour.neighbour_count()\r
+ updated.append(neighbour)\r
+\r
+ return updated\r
+\r
+ def randomise_status(self, alive_chance):\r
+ rand = random.random()\r
+ if rand <= alive_chance:\r
+ self.status = 1\r
+ else:\r
+ self.status = 0\r
+\r
+ def __bool__(self):\r
+ if self.status == 0:\r
+ return False\r
+\r
+ return True\r
--- /dev/null
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+ ]\r
+}\r
--- /dev/null
+{\r
+ "settings": {\r
+ "resolution": [\r
+ 1600,\r
+ 900\r
+ ],\r
+ "cell_width": 15,\r
+ "colour": {\r
+ "dead": [\r
+ 0,\r
+ 0,\r
+ 0\r
+ ],\r
+ "alive": [\r
+ 0,\r
+ 255,\r
+ 255\r
+ ]\r
+ },\r
+ "frame_limit": 75\r
+ }\r
+}
\ No newline at end of file
--- /dev/null
+import json
+import sys
+from math import floor
+
+import pygame
+
+from .board import Board
+
+pygame.init()
+
+
+class GameOfLife:
+ def __init__(
+ self, resolution, cell_width, dead_colour, alive_colour, frame_limit, save_path
+ ):
+ self._resolution = resolution
+ self._cell_width = cell_width
+ self._dead_colour = dead_colour
+ self._alive_colour = alive_colour
+ self._frame_limit = frame_limit
+ self._save_path = save_path
+
+ # Required due to MOUSEBUTTONDOWN sometimes activating after get_pressed
+ self._changing = False
+
+ self.rows = int(round(self._resolution[1] / self._cell_width))
+ self.cols = int(round(self._resolution[0] / self._cell_width))
+ self.cell_width = self._resolution[0] / self.cols
+
+ self._save_game_keys = (
+ pygame.K_F1,
+ pygame.K_F2,
+ pygame.K_F3,
+ pygame.K_F4,
+ pygame.K_F5,
+ pygame.K_F6,
+ pygame.K_F7,
+ pygame.K_F8,
+ pygame.K_F9,
+ )
+
+ self._load_game_keys = (
+ pygame.K_1,
+ pygame.K_2,
+ pygame.K_3,
+ pygame.K_4,
+ pygame.K_5,
+ pygame.K_6,
+ pygame.K_7,
+ pygame.K_8,
+ pygame.K_9,
+ pygame.K_0,
+ )
+
+ self._screen = pygame.display.set_mode(self._resolution)
+ pygame.display.set_caption("Game of Life")
+ self.fpsClock = pygame.time.Clock()
+
+ self.board = Board((self.rows, self.cols))
+ self.board.create()
+ self.load()
+
+ self.paused = False
+ self.changing = False
+ self.lock_x = False
+ self.lock_y = False
+
+ @classmethod
+ def fromjsonfile(cls, settings_path, save_path):
+ with open(settings_path) as f:
+ file = json.loads(f.read())["settings"]
+ return cls.fromdict(file, save_path)
+
+ @classmethod
+ def fromdict(cls, dict, save_path):
+ resolution = dict["resolution"]
+ cell_width = dict["cell_width"]
+ dead_colour = dict["colour"]["dead"]
+ alive_colour = dict["colour"]["alive"]
+ frame_limit = dict["frame_limit"]
+ return cls(
+ resolution, cell_width, dead_colour, alive_colour, frame_limit, save_path
+ )
+
+ def save(self, code):
+ save = []
+ for cell in self.board.living_cells:
+ save.append(cell.pos)
+
+ with open(self._save_path) as rf:
+ try:
+ save_data = json.loads(rf.read())
+ except ValueError:
+ save_data = {}
+ print("Save File Empty")
+
+ print(self._save_game_keys.index(code) + 1)
+ save_data[f"save_{self._save_game_keys.index(code) + 1}"] = save
+ with open(self._save_path, "w") as wf:
+ wf.write(json.dumps(save_data))
+
+ def load(self, code="0"):
+ try:
+ if code == "0":
+ with open(self._save_path) as f:
+ save = json.loads(f.read())["starting_position"]
+ else:
+ with open(self._save_path) as f:
+ save = json.loads(f.read())[f"save_{code}"]
+ except KeyError:
+ print("save not found")
+ else:
+ self.board.create(save)
+
+ def _quit(self):
+ pygame.quit()
+ sys.exit()
+
+ def _handle_key(self, event):
+ if event.key == pygame.K_ESCAPE:
+ self._quit()
+ elif event.key == pygame.K_SPACE:
+ self.paused = not self.paused
+ elif event.key in self._save_game_keys:
+ self.save(event.key)
+ elif event.key in self._load_game_keys:
+ self.load(event.unicode)
+ elif event.key == pygame.K_r:
+ self.board.randomise_grid(0.1)
+ elif event.key == pygame.K_c:
+ self.board.create()
+ elif self.paused and event.key == pygame.K_RIGHT:
+ self.board.update_grid()
+ elif event.key == pygame.K_UP and self._frame_limit < 1000:
+ self._frame_limit += 10
+ elif event.key == pygame.K_DOWN:
+ if self._frame_limit > 10:
+ self._frame_limit -= 10
+ else:
+ self._frame_limit = 1
+ elif pygame.KMOD_SHIFT:
+ self.original_posx = int(floor(pygame.mouse.get_pos()[1] / self.cell_width))
+ self.original_posy = int(floor(pygame.mouse.get_pos()[0] / self.cell_width))
+
+ def _handle_events(self):
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ self._quit()
+ elif event.type == pygame.KEYDOWN:
+ self._handle_key(event)
+ elif event.type == pygame.MOUSEBUTTONDOWN:
+ self._changing = True
+ self.original_posx = int(
+ floor(pygame.mouse.get_pos()[1] / self.cell_width)
+ )
+ self.original_posy = int(
+ floor(pygame.mouse.get_pos()[0] / self.cell_width)
+ )
+ self.original_cell_status = self.board.grid[self.original_posx][
+ self.original_posy
+ ].status
+ self.board.change_cell_status((self.original_posx, self.original_posy))
+ elif pygame.mouse.get_pressed()[0] & self._changing:
+ # if event.type == pygame.MOUSEBUTTONDOWN:
+ # self._changing = True
+ # self.original_posx = int(
+ # floor(pygame.mouse.get_pos()[1] / self.cell_width)
+ # )
+ # self.original_posy = int(
+ # floor(pygame.mouse.get_pos()[0] / self.cell_width)
+ # )
+ # self.original_cell_status = self.board.grid[self.original_posx][
+ # self.original_posy
+ # ].status
+ # self.board.change_cell_status(
+ # (self.original_posx, self.original_posy)
+ # )
+ self.posx = int(floor(pygame.mouse.get_pos()[1] / self.cell_width))
+ self.posy = int(floor(pygame.mouse.get_pos()[0] / self.cell_width))
+ if pygame.key.get_mods() & pygame.KMOD_SHIFT:
+ if self.posx != self.original_posx and not self.lock_x:
+ self.lock_y = True
+ if (
+ self.board.grid[self.posx][self.original_posy].status
+ == self.original_cell_status
+ ):
+ self.board.change_cell_status(
+ (self.posx, self.original_posy)
+ )
+ if self.posy != self.original_posy and not self.lock_y:
+ self.lock_x = True
+ if (
+ self.board.grid[self.original_posx][self.posy].status
+ == self.original_cell_status
+ ):
+ self.board.change_cell_status(
+ (self.original_posx, self.posy)
+ )
+ elif (
+ self.board.grid[self.posx][self.posy].status
+ == self.original_cell_status
+ ):
+ self.board.change_cell_status((self.posx, self.posy))
+ elif event.type == pygame.MOUSEBUTTONUP:
+ self._changing = False
+ self.lock_x = False
+ self.lock_y = False
+
+ def _draw_screen(self):
+ self._empty_space()
+
+ for cell in self.board.living_cells:
+ if cell:
+ pygame.draw.rect(
+ self._screen,
+ self._alive_colour,
+ (
+ cell.pos[1] * self.cell_width,
+ cell.pos[0] * self.cell_width,
+ self.cell_width,
+ self.cell_width,
+ ),
+ )
+
+ pygame.display.flip()
+
+ def _empty_space(self):
+ self._screen.fill(self._dead_colour)
+
+ def run(self):
+ while True:
+ self._draw_screen()
+ self._handle_events()
+ if not self.paused:
+ self.board.update_grid()
+ self.fpsClock.tick(self._frame_limit)
--- /dev/null
+from .game_of_life import GameOfLife
+import os
+import shutil
+import sys
+
+
+def configs():
+ if os.name == "posix":
+ if "XDG_CONFIG_HOME" in os.environ:
+ CONFIG_PATH = os.path.join(os.environ["XDG_CONFIG_HOME"], "game-of-life")
+ else:
+ CONFIG_PATH = os.path.join(os.environ["HOME"], ".config/game-of-life")
+ elif os.name == "nt":
+ if "APPDATA" in os.environ:
+ CONFIG_PATH = os.path.join(os.environ["APPDATA"], "game-of-life")
+ else:
+ print(
+ "APPDATA is not set, something must be very wrong.",
+ file=sys.stderr,
+ )
+ sys.exit(1)
+ else:
+ print("Your OS is not supported", file=sys.stderr)
+
+ os.makedirs(CONFIG_PATH, exist_ok=True)
+ SAVE_PATH = os.path.join(CONFIG_PATH, "save.json")
+ SETTINGS_PATH = os.path.join(CONFIG_PATH, "settings.json")
+
+ if not os.path.exists(os.path.join(CONFIG_PATH, "save.json")):
+ shutil.copyfile(
+ os.path.join(os.path.dirname(os.path.realpath(__file__)), "data/save.json"),
+ SAVE_PATH,
+ )
+ if not os.path.exists(os.path.join(CONFIG_PATH, "settings.json")):
+ shutil.copyfile(
+ os.path.join(
+ os.path.dirname(os.path.realpath(__file__)), "data/settings.json"
+ ),
+ SETTINGS_PATH,
+ )
+ return SAVE_PATH, SETTINGS_PATH
+
+
+def main():
+ save_path, settings_path = configs()
+ GameOfLife.fromjsonfile(settings_path, save_path).run()
+
+
+if __name__ == "__main__":
+ main()
--- /dev/null
+black==22.6.0
+click==8.1.3
+flake8==4.0.1
+mccabe==0.6.1
+mypy-extensions==0.4.3
+pathspec==0.9.0
+platformdirs==2.5.2
+pycodestyle==2.8.0
+pyflakes==2.4.0
+pygame==2.1.2
+tomli==2.0.1
--- /dev/null
+from setuptools import setup, find_packages
+
+setup(
+ name="game_of_life",
+ version="0.0.1",
+ author="Georgios Atheridis",
+ author_email="atheridis@tutamail.com",
+ packages=find_packages(),
+ entry_points={
+ "console_scripts": [
+ "gameoflife=game_of_life.main:main",
+ ],
+ },
+ package_data={
+ "game_of_life": ["data/*.json"],
+ },
+ install_requires=[
+ "pygame",
+ ],
+)